ENI ARYANTI BINTI YUSOFF POLITEKNIK BESUT TERENGGANU
This project presents the development of the PICKARTS system, a web-based e-commerce platform designed to enhance entrepreneurial activities among students from the Department of Design and Visual (JRKV) and the Department of Information and Communication Technology (JTMK) at Politeknik Besut Terengganu. Currently, students from the I-Craft club (enterpreneur JRKV students club) face limited market exposure due to reliance on physical sales during campus events, while members of the I-Pick club (enterpreneur JTMK students club) have limited opportunities to commercialize their design and digital editing skills. Furthermore, the absence of a structured digital platform has resulted in inefficient order management, restricted market reach, and low customer engagement. The main objective of this project is to design and develop an integrated digital platform that supports both product commercialization and service-based transactions. The platform is designed to elevate student products to a higher market level by providing opportunities for wider exposure, enabling product publication, and creating a competitive environment where high-value products can attract potential buyers. The system incorporates two key features: a bidding mechanism for handmade artworks produced by I-Craft students and a custom request module that allows customers to request design services from I-Pick students. Additional function is to support teaching and learning (PdP) activities for the Cyberpreneurship course at Politeknik Besut. In current practice, students face challenges in understanding real-world digital business processes due to limited exposure to structured e-commerce platforms and reliance on theoretical learning. The system was developed using the Agile methodology, allowing iterative development and continuous improvement based on user feedback. Technologies such as Visual Studio Code, PHP, and MySQL were utilized to ensure efficient system performance, secure data management, and scalability. The results indicate that the PickArts System improves the efficiency of buying and selling processes, enhances user experience through a structured interface, and provides a centralized platform for managing products, orders, and customer interactions. The implementation of bidding and custom request features also increases user engagement and supports value creation for student products and services. In conclusion, the PickArts System contributes to the digital transformation of student entrepreneurship at Politeknik Besut by expanding market reach, improving operational efficiency, and providing real-world opportunities for students to apply their creative and technical skills. The system also demonstrates strong potential for scalability as a broader institutional or commercial platform. In conclusion, the PickArts System serves as an effective PdP tool that facilitates experiential learning in cyberpreneurship education. The system not only strengthens students’ entrepreneurial and technical skills but also supports innovative teaching approaches aligned with digital learning transformation in higher education.